![]() ![]() ![]() What is the file size of Resident Evil 3?įollowing our review, Inverse can confirm that Resident Evil 3 is 23.8 GB on PS4. Anyone who purchases the digital version directly through their PS4 or Xbox One can already pre-load the entire game, and that's probably also the case with digital versions acquired through other retailers as well. While the game officially releases at midnight on April 3, you'll have to pre-load Resident Evil 3 to start playing right at that moment. Capcom has not officially revealed start times for the other two platforms, though it's safe to assume that the start time won't be too far off on PC or Xbox One. ![]() The Resident Evil 3 remake was unveiled during Sony's December 2019 State of Play, and this release date was confirmed at that point.Īs for when you can hop in and start playing, the PlayStation Store promises that players can jump in right at 12 a.m. Resident Evil 3 remake release date and start timesĬapcom will release Resident Evil 3 for PC, PS4, and Xbox One on Apalongside Resident Evil Resistance, an asymmetrical multiplayer experience that was revealed even before the remake was. While you can play through the Racoon City Demo and Resident Evil Resistance beta as much as you want right now, Resident Evil 3remake will be available very soon across most platforms.īut how large is the game download? Can you pre-load it to your console? And when can you start playing? Here's all that and everything else you might need to know about the Resident Evil 3 remake's launch. In just a few short days, one of the most underrated Resident Evil games ever is getting a full remake. ![]()
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![]() ![]() ![]() If I find a great song, I’ll often share it on Twitter. Advertisement Tweeting What You’re Listening to on Spotify When I’m working I listen to music using Spotify. The results of these can be stored as a variable. Hello, I have a very basic appleScript to check a box in an app called Growly Notes which is run via a keyboard maestro appleScript macro. It's important to disable the macros in Keyboard Maestro that you no longer plan on. Unfortunately, removing the Ctrl key defeats the point of using a "Hyper Key" which is that almost NO applications use the Ctrl-Opt-Shift-Cmd modifiers together in a keyboard shortcut - i.e., the Hyper Key opens up a lot more custom keyboard shortcuts to use as triggers. With Keyboard Maestro you can execute AppleScript, Automator, Shell and JavaScript actions. For example, if you want the macro to be available globally from any. In AppleScript, you can tell the application Keyboard Maestro Engine to: snippet. This script is passed three variables from Keyboard Maestro: localUrl. Keyboard Maestro Version 7.1 introduced a streamlined way to Get and Set Keyboard Maestro Variables from AppleScript. Remove the Ctrl key and the dialog doesn't appear. Even from shell scripts, one use osascript to call such AppleScript actions. The macro is as follows: Set System Clipboard to. The problem is that I get a dialog each time: "Press Run to run this script, or Quit to quit." I have determined, based on the old thread, that the use of the Ctrl key in the macro triggers the dialog. This means we can use it as a common URL base to run the shortcut above for any note just by changing the URL. In use, I select file(s) in the Finder, then simply hit caps-lock G, which Karabiner turns into Ctrl-Opt-Shift-Cmd G which Keyboard Maestro sees and triggers my application. In AppleScript with Keyboard Maestro Version 7. I then used Keyboard Maestro to create a macro, "Ctrl-Opt-Shift-Cmd G" to trigger the aforementioned application. I then installed Karabiner-Elements which allows me to create a "Hyper Key" - in my case I mapped the caps-lock key to simulate Cmd-Opt-Ctrl-Shift. If someone in your team uses the app Keyboard Maestro, I can provide the macro. Drag and drop the plugin ZIP file onto the Keyboard Maestro dock icon. I then exported the script as an application. Unfortunately the call/start of the 1Password Mini does not work if it is. Ensure that the Keyboard Maestro editor is open and the dock icon is visible. I first created an AppleScript that grabs the finder selection and turns the selected items into a list of URLs and then wraps each with "" so that the URLs can be pasted into a text doc as markdown links. Resurrecting this question as I was unable to reply on an older thread. ![]() ![]() ![]() ![]() They came to the classes with the idea that judo, the martial art with a deep global history and an imprint at the Olympics, but still shallow roots in the United States, might be able to help fix it. No one attending the conference would deny that the profession failed the day Floyd died with Chauvin's knee on his neck. The class took place the same week as jury selection for the trial of Derek Chauvin, the former Minneapolis officer who was (AP) - The stakes were clear to the two dozen police officers who gathered for a workshop with an ambitious and increasingly urgent mission - recalibrating the way police interact with the public in America. We are very excited with the appointment of Rouven as the CEO, and combined with the extended seed round, Red Kubes is now ready to accelerate growth and extend its reach,” says Erwin van der Veen, partner at Capital Mills.DOUGLAS, Wyo. ![]() It was the initial idea for Otomi and we are very pleased to see that the product has evolved to its comprehensive and mature state with happy users. “The market for Kubernetes is progressing quickly, and companies are finding it hard to keep up. The VC provides Revenue-based Financing and (late) seed venture capital between €500,000 to €1,500,000 The Investorīased out of Gorinchem, the Netherlands, Capital Mills invests predominantly in SaaS and eCommerce companies. Red Kubes says that its platform integrates the best open-source tools with automation and self-service, enabling users to transform Kubernetes clusters in any cloud environment into a streamlined production container platform.Īs a result, it simplifies the management, configuration, and optimisation of Kubernetes, making its usage much simpler and more accessible. To make it easy to get started with Kubernetes, they developed an open-source self-hosted PaaS for Kubernetes.Īfter years of development, the company creates Otomi, an integrated platform delivering & automating all the required capabilities for a production Kubernetes setup. Sander Rodenhuis and Maurice Faber founded Red Kubes in 2019 after noticing that organisations are having difficulty keeping up with the increasing complexity of Kubernetes. Image credits: Red Kubes Red Kubes: Making Kubernetes accessible While almost every company will be going after the opportunities of Kubernetes, they will also be presented with a dilemma, and Red Kubes is ideally positioned to help solve that dilemma,” says Besters. “For Red Kubes, the opportunity to support customers in accelerating outcomes from Kubernetes only becomes bigger. ![]() The Red Kubes team has done a stellar job in building a mature product that addresses these challenges,” says Besters. Companies are recognising the challenges of operationalising Kubernetes. “I could not be more excited for what lies ahead within our ecosystem. With Rouven’s appointment, the company says it will further execute the product strategy to move towards an enhanced user experience for developers and platform operators. Red Kubes says it focused on the development of Otomi, a first-of-its-kind platform to deliver automation, integration, and configuration of all the required capabilities to use Kubernetes in production out-of-the-box. ![]() ![]() Includes nickel-metal hydride batteries, 18650 and polymer lithium battery packs, lead-acid storage, electric vehicle batteries and electric equipment. The digital tube displays real-time battery power. To the positive and negative terminals of the battery. Polymer lithium battery / electric vehicle battery / other electrical equipment. Digital Color: outline red, display block blue (when battery electricity quantity is full, it will be all on).Using Method: connect display board positive and negative port with tested battery positive and negative port, digital tube will display real-time battery electricity quantity.Wide application fields: lithium battery.Battery type electricity quantity display. ![]() Provides instant battery status for effective charge management.It is specially designed to monitor the power level of the battery during charging or discharging.High reliability, low cost and compact size.When the battery voltage is less than N * 3.3V, the 4 block display will be off It represents that the battery is less than 3.3V, and you can charge the battery. When the battery voltage is over N * 3.9V, it will turn on 4 blocks of electricity amount. When the battery voltage is over N * 3.7V, it will turn on 3 blocks of electricity amount. ![]() When the battery voltage is over N * 3.5V, it will turn on 2 blocks of electricity amount. When the battery voltage is over N * 3.3V, it will turn on 1 block of electricity (note: N represents the battery quantity).
![]() ![]() Sherman Tanks require Level 26, cost 2,800 Coins, 140 Oil and seven Ore, and take 60 minutes to complete. Brisson uses the example of grabbing at least three Sherman Tanks for the 7th Kai Tana battle in the Mercadia 1 series. Not to mention you'll need units that best match the battle you're looking to profit from. To play on the safe side, don't try this until you're about Level 30.įirst things first, you'll need to get the equipment necessary for a trick like this work. Of course, the strategy for such a thing goes far deeper than that but be warned: This cheat is only possible after reaching a certain point in the game. It's this simple: Replay old campaign battles with upgraded units. (And we're ashamed to not have thought of it ourselves.) Thanks to crafty players on the Empires & Allies forums like Brisson, we have probably the greatest cheat you'll ever come across. Don’t take it personal Atypical, just clean up your game and give everyone access the same tech.Well, close enough, anyway. Oh no another crash, or server no available or error getting results, etc… also, a tank can have 95% damage and your shell will still bounce off, what!!! If you exit a battle, you cannot join a different battle, which was one of the benefits of Battle Supremacy… its sad that this developer has miscalculated their math and underestimated the negative reactions by the users. When atypical was presented with the facts, they went silent and decided not to respond. what else? Atypical is Typical about cleaning up the problem… they have done nothing to date… all the beta testers got away with this so far… time to pressure the developer to clean up the game before its too late. One of the operating systems that the game runs on allows users to embellish their hit damage, defense and lower the gun reload time… it also lowers the penetration level, but the game does not place much value on that number…. Program flaw, cheats ruin the game, no integrity There are so many aspects to the game and options that there is a “learning curve” to climb, but this is great in the end because there is always a challenge ahead. I would caution that when you first install and begin playing, you need to give yourself some time to get familiar with it. I am often playing (and talking with) brigade members from Germany, Australia, Austria, Netherlands, Fiji, Mexico, etc. We use the Discord (free) voice communicator along with IT and this works quite well. Our brigade has about a hundred members from all over the world. I have joined and play actively with a brigade and this adds much to the game. It is supported on Apple TV with a game controller but I haven’t tried that yet. I do recommend that you play it on a Mac with a good sized screen to take full advantage. I would pay many times the present cost of this game very gladly. I sometimes compare it to the game of chess, which is different and challenging in its own way every time a person sits down at the chess board. The scenes and action are superb and the game is challenging and rewarding of your efforts. I now play Infinite Tanks almost every day, many times for several hours. ![]() Infinite Tanks builds on the success of Battle Supremacy which I played extensively before IT came out. Takes advantage of Metal, iCloud, GameCenter, Replay Kit and AirPlay Incredible realism: changing weather, sun crossing the sky, realistic physics and damage system.Ĭross platform multiplayer between iOS, macOS and tvOS Tanks, destroyers, hovercrafts and rocket launchers, each in 3 different classes.ĭifferent environments, from sun scorched deserts to dense urban areas, with expansive space for gameplay and exploration.Ĭustom games, including King of the Hill, Capture the Bases, and Team Deathmatch both online and offline.Ħ0 levels of progression, most varied classes of tanks and an impressive arsenal of weapons and projectiles. Hundreds of million different vehicle combinations, plus aesthetic customization such as paint and accessories. Infinite Tanks is pushing the boundaries with modern graphics and exceptionally deep gameplay.Ī unique card-driven construction system, driven by single-player progression and multiplayer collaboration. The game features an innovative card-driven building system, which allows players to mix, match and trade individual tank parts, including engines, bodies, tracks, turrets, mines, mortars, upgrades and obviously guns, to create an incredibly diverse array of powerful and versatile vehicles. Infinite Tanks also upgrades the tank sim genre by giving players the ability to design and upgrade their own impenetrable vehicles, allowing them to truly step into the driver's seat. Infinite Tanks features exactly what the name suggests – huge content - never ending lines of modern combat vehicles, huge environments with realistic weather, online multiplayer and countless single player missions and drills. ![]() ![]() ![]() ![]() OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, OpenTTD. RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance. OpenRCT2 allows for both scenario and sandbox play. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). If you want to help translate the game to your language, please stop by the Localisation channel. If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language. If you want to help make the game, join the developer channel. You will need to create a Discord account if you don't yet have one. ![]() OpenRCT2 An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.Ĭhat takes place on Discord. ![]() ![]() In the arcade version, a DIP switch allows users to set the game to "Arcade Mode" or "Street Mode". If the player is shot while they have one of those weapons, however, they lose any special guns they have collected and will return to the regular gun. The grenade launchers and machine guns can each be used only once, but the automatics, the Magnum bullets, the rifles and the shotguns can be reloaded the same way as the regular gun. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted.Īdditional weapons can be found throughout the game that will gives better firepower: automatics, Magnum bullets, rifles, shotguns, grenade launchers and machine guns. ![]() When the game begins, the player's rank is Detective, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Patrolman, Detective, Sergeant, Lieutenant, Captain and Commander. There are different ranks that the player can attain, depending on how well the player performs. The game ends when all life units are gone, but continuous play is available. Every time the player is shot or an innocent person or officer is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. In case of the console versions, if a controller is used, the player only needs to press a specific button to reload.Īt the beginning of the game, three to five life units are available. To reload, the player must aim their lightgun away from the screen and pull the trigger. The player's gun can carry up to 6 bullets. Bosses often shoot projectiles at the player. At the end of each stage, there is a boss that must be defeated in order to complete the assignment. One shot is usually enough to kill most enemies, announcing their appearance with "You missed me!", "You can't shoot me!", "You can't kill me", "You can't kill me, copper!" "Eat Lead!" and "Eat Lead Copper!". The innocents often warn the player of their presence with a plea of "Don't Shoot!", "Don't shoot me!", "Don't Shoot! They're crazy!", "No!", "Help Me!" or "I don't wanna die." If the player does hit one of them, the computer will issue an admonishment, "What are you doing?!" with an incredulous, rebuking tone, and forcing a life loss, but no removal of any special weapons. During each stage, the player must shoot the armed criminals without harming any innocent bystanders or fellow officers. Lethal Enforcers has five stages or 'assignments': 'The Bank Robbery', 'Chinatown Assault' ("Downtown Assault" in Super Nintendo), 'The Hijackers', 'The Drug Dealers' ("The Gunrunners" in Super Nintendo), and 'The Chemical Plant'. Photograph from 2007 depicting the blue and pink Justifiers as well as the game cartridge and instructions made for the Super Nintendo Entertainment System. File:Lethal Enforcers and justifiers for SNES.jpg In-game screenshot of the Arcade version. From that point on, he's going to experience the toughest job that he'd had during his years in the police force, He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (A second player can join in). Once the call ended, he decided to check out the bank. The rest have ended up in the hospital or killed. He is one of the two survivors of the elite group of officers. They said that a major crime organization has invaded town, and they need his help. While sipping the last drop of coffee, he gets a call from the police department. Set in Chicago, Illinois, United States The player takes control of a police officer named "Don Marshall", who has one day decided to go to the donut shop for a break. The game is also featured alongside Lethal Enforcers II in the two-in-one compilation titled: Lethal Enforcers I & II ( Lethal Enforcers Deluxe Pack in Japan), released for the PlayStation in 1997. The Japanese arcade game Seigi No Hero was localized to Western markets as Lethal Enforcers 3. Lethal Enforcers was followed by Lethal Enforcers II: Gunfighters. A second-player Justifier light gun, pink in color, was available only by mail order from Konami, and is very hard to find today. A standard controller can be also used in lieu of the light gun in these versions. The home versions makes use of a revolver-shaped light gun known as the Konami Justifier, which came packaged with the game. Home versions were released for the Super NES, Sega Genesis and Sega CD during the following year. ![]() ![]() It is best known for its revolver-shaped light gun known as the Konami Justifier, its digitized graphics, and the controversy over its content. Lethal Enforcers ( リーサルエンフォーサーズ) is a 1992 shooting game released for the arcades by Konami. ![]() ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Worms Armageddon for PC. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: This version does not support the PlayStation® console’s peripherals, therefore some functionality may not be available.Your IP address has been temporarily blocked due to a large number of HTTP requests. Consequently, there may be times where the title plays differently from the PlayStation® version, or where some features may cause the title to not function properly. Find an enemy worm standing fairly close to the edge of the level. This title has been converted from the PlayStation® version to the PlayStation®4 and PlayStation®5 consoles and provides newly added features. Game cheat code and tips for: Worms Armageddon Playstation 1 PS1. Over 30 custom and comedy sound banks (including stiff upper lip, Cyberworms and more). Learn tactics using five special training modes including Sheep Racing, Crazy Crates and Advanced Weapon Training. Play single-player Deathmatch plus an exciting 40+ mission campaign. Use over 55 weird and wonderful weapons and tools including Earthquake, Freeze and Sheep Strike. Use the baseball bat to hit him into the water to get a home run complete with baseball bat cracking sound, baseball message (like It’s Outta Here, or Bases Loaded), and organ music. It’s a whole new can of worms! It’s hilarious fun that you can enjoy on your own or with all your friends. Game cheat code and tips for: Worms Armageddon Playstation 1 PS1 Home runs. Those intrepid invertebrates return with a vengeance in the much-loved Worms™ Armageddon. Experience Worms Armageddon originally released on the PlayStation® console, enhanced with up-rendering, rewind, quick save, and custom video filters. Worms Armageddon - Gameplay (PS1) GamePlayStation 26.1K subscribers Subscribe 386 views 3 months ago Worms Armageddon gameplay on PlayStation. ![]() ![]() ![]() The application allows to remote control and receive feedback from software and hardware that implement the OSC or MIDI protocols such as Apple Logic Pro/Express, Ableton Live, Renoise, Pure Data, Max/MSP/Jitter, Max for Live, OSCulator, VDMX, Resolume Avenue/Arena, Modul8, Plogue Bidule, NI Traktor, NI Reaktor, Quartz Composer, Supercollider, vvvv, Isadora and many others. It supports sending and receiving Open Sound Control and MIDI messages over Wi-Fi and CoreMIDI inter-app communication and compatible hardware. TouchOSC is a modular OSC and MIDI control surface for iPhone, iPod Touch and iPad by hexler. Our friends at discchord wrote up the release last week.New version now available! This is the classic Mk1 version of TouchOSC for older devices, please check out the new version now simply called TouchOSC on the store. It also runs on Windows – and Android, and iOS, so anything you have with multi-touch support probably works. Oh yeah, in other touch-app news, touchAble got a major update, and remains the Ableton Live controller app to beat. And that would make this tool indispensible. Translation: you could have a display in your interface that can be used for live previews and the like. But in future, the developers says we can expect NDI support. For now, that just means some eye candy on an XY pad. The coolest feature in there to me is a custom GLSL shader object. I might have skipped this news altogether but – I buried the lede. But the developers did tell me they added 14-bit control to the list, which would be great for software modulars, for example. Those seem essential in a 2020 MIDI controller app – and in fact this lull seems the perfect time for someone to go out and make a MIDI 2.0 controller app. There’s no support for 14-bit MIDI or MPE (polyphonic MIDI expression), either. (You do get movement speed and return-to controls on sliders, though, which are the most important.) I’m a bit sad that the physics on the Lemur are missing, though – that was one of its most interesting features, and seems like it was never fully explored. The UI even looks like Lemur – though, to be fair, a lot of those widgets in turn looked like related widgets in Max. They didn’t do a “proxy” app, but at this point I’m actually just as glad they didn’t. On OSC, that’s no problem for MIDI, you’ll want something like rtpMIDI. You need to connect to the software you want to control over a network – or with some multitouch displays and devices, locally. Send MIDI (music apps, and everything that doesn’t have OSC).Send and receive OSC data (primarily for visual apps – TouchDesigner, vvvv, Notch, Resolume, VDMX).Use as many finger touches as your display hardware supports (some are even more than ten on PC, actually).Multiple workspaces for switching between apps.Drag-and-drop UI designing right in the app (no separate editor needed).But that’s not a bad thing – especially with large multi-touch displays for Windows, as well as stuff like the Surface tablet family. In its first iteration, this is mostly “what would Lemur be like it if ran on Windows,” with some modernizations. (That doesn’t mean nothing – basically, even if you’re playing an underground gig or at home/in the studio, reliability is always welcome.) ![]() The reason deadmau5 is relevant is that he’s used this on all his live shows, and the app evolved to support those rigorous demands over the past few years. It certainly looks appealing for anyone in the Windows ecosystem already.Īnd speaking of visuals – the person behind this app apart from deadmau5 is Malcom Bechard, one of the developers behind TouchDesigner. Since it uses OSC and MIDI, even though it’s for Windows, it could still be a touch app for a Mac user – running on a Windows tablet in place of the iPad. That’s especially true on the visual side, which lately has dominated with the PC’s more inexpensive, GPU-friendly hardware options. So forget the deadmau5 connection for a moment – it seems about time Windows got its own mature touch app for general purpose applications. Most apps focus on individual apps (like Ableton Live or Apple Logic), and most are still iOS-only. TouchOSC is still plodding along but hasn’t changed much since its debut. Lemur, the app based on the hardware that started the whole genre, hasn’t seen active development in a long time. The time seems ripe for a new controller – well, once live shows start again. It’s like a Windows successor to Lemur, with some powerful features, developed by one of the developers behind TouchDesigner. Deadmau5 is releasing the app he’s torture-tested in his live shows, OSC/PILOT. ![]() ![]() ![]() The Paris Review Podcast is quite literally an audio magazine. I don’t necessarily share the ferocity of the sentiment, but I can see where they’re coming from. Poke around the podcast business long enough, and you’ll find a (small but powerful) species of producer who believes that The Paris Review is the best-made production in podcasting. The approach falls from one of its core arguments: that the past never really ends, and that the present is abundant with unresolved tensions that echo through time over and over again. ![]() Slow Burn’s general method is to convey the memory of what it was viscerally like to live through a thick historical moment. ![]() (Holliday died of COVID-19 earlier this year, not long after speaking with Anderson on tape.)Īs is the Slow Burn way, the rest of the season is slated to spiral outwards in time and scope, with Anderson - backed by a production team that includes Jayson De Leon, Ethan Brooks, Sophie Summergrad, and Jasmine Ellis - pulling together a few key threads: the long-unchecked history of violence and racism within the LAPD the killing of Latasha Harlins, which happened shortly before King’s beating, that increased tensions between the Black and Korean communities in the city the manner in which the trial and the unrest played out in the media, which was well on its way toward the 24/7 news cycle and the cultural legacy of the riots that stretch out to this day. Notably, the season begins with an episode that contains the last known interview with George Holliday, who filmed King’s beating at the hands of the officers. Riots, Anderson brings listeners back into the ’90s, unpacking the six days of unrest that engulfed Los Angeles after four LAPD officers were acquitted in 1992 for their brutal beating of Rodney King during a traffic stop, despite video evidence. Behind the mic this time is Joel Anderson, who last led the series during its third season, where he revisited the murders of Biggie and Tupac and explored how their deaths continue to vibrate through the culture. Today marks the debut of Slow Burn’s sixth season, which is also the franchise’s second release this calendar year following Noreen Malone’s formidable The Road to Iraq. Slate’s flagship audio-documentary series continues apace. Joel Anderson returns to an American flash point.Īvailable on all platforms. With Here Lies Me, and supported by producer Hannah Boomershine, Frank gets to parlay her earned wisdom into a whole new genre. ![]() Whether or not she’ll be able to sustain that throughout the series as it grows in stakes and complexity will be the thing to watch.įrank is perhaps best known in the audio world as the creator and host of The Longest Shortest Time, a podcast born out of the pre- Serial era that was notable for the way it took parenting as a serious subject of inquiry, narrative, and humor. It’s a delicate balance, and based on the first two installments, she seems to be walking the line pretty well. Frank overtly wraps the story toward a bundle of weighty topics - the show’s description contains a hefty aside that doubles as a disclaimer: “ Here Lies Me contains themes of harassment, classism, sexism, racism, trauma, consent, and finding your voice” - and does so in a manner that’s light but not unserious. Here Lies Me clearly has a lot on its mind. She shoulders the bulk of the narrative responsibility and largely succeeds. (A benefit of age and relative anonymity, probably.) Ollie Grishaber, in particular, who plays Noa, is reason enough to check out this series. Here Lies Me is fun and fantastically written, and Frank’s choice to cast teenage actors from the High School for the Performaning and Visual Arts in Houston in the primary roles really pays off. I’ve only had access to the first two episodes, and let me tell ya, I loved what I heard. Noa is perturbed by the situation, and when she’s looped into a secret club made up of former targets of God’s obsessions, she takes the opportunity to plot revenge. The story follows Noa as she navigates the battlefield of eighth grade, which kicks off with a boy, who calls himself “God,” declaring his (possessive) love for her, antagonizing a guy she kinda-sorta likes, and causing her to be pushed out from her friend group due to the excess of his attentions. The same applies to 13-year-old Noa, a riot grrrl in the making who serves as the protagonist of this new YA fiction podcast created by Hillary Frank and published by Lemonada Media. As you probably know, either based on personal experience or a recollection from someone with a much less peaceful childhood than you, middle school can be hell. ![]() |